There is no contradiction of „easy to use“ vs „easy to build“

I wrote easy to use as it sounded better in the headline but what I really meant is actually a good user’s experience.

The whole thread is good starting here:

OK, gonna rant about this.

There is a level on which I profoundly agree and a level on which I profoundly disagree.

1/ https://t.co/wspWlkvpTL

— Jonathan Korman (@miniver) March 2, 2022

One vital core value @MrAlanCooper infused into his studio in the early days was vigorously fighting to break this bad habit.

He would say “reality bats last”, registering that UXDs do need to respect practical development considerations … but not in the first steps.

15/ https://t.co/04Q4Ol9eZP

— Jonathan Korman (@miniver) March 2, 2022

I couldn’t agree more! If we think too narrow or don’t ideate big from the beginning chances are good that some good ideas never come to our mind. But if we start in this open field of possibility, this will lead to new ideas and we will be surprised what we can come up with. We have to think about constraints later. If we start with constraints our solutions might only a bit better than our current solution or other solutions that already exist and that is definitely not the path which leads to innovative ideas.

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